Large City: Gri̽ Sömyë Hadfow

Gri̽ Sömyë Hadfow

Gri̽ Sömyë Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceWǟlwu Moot
RegionQüeöm Zendlo̠w Holt
Founded1538
Community LeaderLord Ghihubno
Area128 km2 (51 mi2)
Average Yearly Temp11°C (51°F)
Average Elevation2064 m (6771 ft)
Average Yearly Precipitation157 cm/y (61 in/y)
Population30167
Population Density235 people per km2 (591 people per mi2)
Town AuraAbjuration
Naming
Native nameGri̽ Sömyë Hadfow
Pronunciation/gri̽/ /ˈso˞mjɛ/
Direct Translation[foreign] [mammal]
Translation[Not Yet Translated]

Gri̽ Sömyë Hadfow (/gri̽/ /ˈso˞mjɛ/ [foreign] [mammal]) is a subtropical Large City located in the Wǟlwu Moot of the Rosid.

The name Gri̽ Sömyë Hadfow is derived from the Sylvin language, as Gri̽ Sömyë Hadfow was founded by Ghihubno, who was culturaly Wood Elf.

Climate

Gri̽ Sömyë Hadfow has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a freezing -7°C (20°F). Gri̽ Sömyë Hadfow receives an average of 157 cm/y (61 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Gri̽ Sömyë Hadfow covers an area of nearly 128 km2 (51 mi2), and an average elevation of 2064 m (6771 ft) above sea level.

Overview

Gri̽ Sömyë Hadfow was founded durring the early 16th century in summer of the year 1538, by Ghihubno. The establishment of Gri̽ Sömyë Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Gri̽ Sömyë Hadfow which required millitary assistance exterminate before the community could finish being built.

Gri̽ Sömyë Hadfow was built using the conventions of Wood Elf durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Gri̽ Sömyë Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Gri̽ Sömyë Hadfow is buildings are arranged within a network of broad cobblestone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Gri̽ Sömyë Hadfow, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Gri̽ Sömyë Hadfow's Relic of the World That Was has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Gri̽ Sömyë Hadfow has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Gri̽ Sömyë Hadfow’s streets. The city is very clearly a joyfull place as well as relaxing. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Gri̽ Sömyë Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Gri̽ Sömyë Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Gri̽ Sömyë Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gri̽ Sömyë Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gri̽ Sömyë Hadfow's parks.

Gri̽ Sömyë Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gri̽ Sömyë Hadfow.

Gri̽ Sömyë Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Gri̽ Sömyë Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gri̽ Sömyë Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Gri̽ Sömyë Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Gri̽ Sömyë Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gri̽ Sömyë Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gri̽ Sömyë Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gri̽ Sömyë Hadfow's public wards, blessings, and other arcane systems.

Gri̽ Sömyë Hadfow has an Millitary Academy which trains military officers and specilists.

Gri̽ Sömyë Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Gri̽ Sömyë Hadfow's grid is powered by a boiler and turbine based power plant.

Gri̽ Sömyë Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Gri̽ Sömyë Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Gri̽ Sömyë Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Gri̽ Sömyë Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gri̽ Sömyë Hadfow's natural decorations nor waterways.

Gri̽ Sömyë Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Gri̽ Sömyë Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Gri̽ Sömyë Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Gri̽ Sömyë Hadfow's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Gri̽ Sömyë Hadfow there are unidentifiable people in the fog, but it seems to be okay.

The Giant hissing cockroach near Gri̽ Sömyë Hadfow are known to be almost tame, such that they can be put to domestic use.

Gri̽ Sömyë Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves destroying a prepared ritual vessel to channel Wild Magic energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 59
  • Farmers: 94
  • Farm Laborer: 167
  • Hunters: 116
  • Milk Maids: 75
  • Ranchers: 38
  • Ranch Hands: 90
  • Shepherds: 71
    • Farmland: 120969 m2
    • Cattle and Similar Creatures: 7541
    • Poultry: 90501
    • Swine: 6033
    • Sheep: 301
    • Goats: 60
    • Horses, Mounts, and Beasts of Burden: 3016

Craftsmen

  • Arms and Toolmakers: 60
  • Blacksmiths: 68
  • Bookbinders: 39
  • Buckle-makers: 40
  • Cabinetmakers: 68
  • Candlemakers: 111
  • Carpenters: 90
  • Clothmakers: 83
  • Coach and Harness Makers: 32
  • Coopers: 77
  • Copper, Brass, Tin, Zinc, and Lead Workers: 42
  • Copyists: 28
  • Cutlers: 25
  • Fabricworkers: 70
  • Farrier: 194
  • Furriers: 19
  • Glassworkers: 111
  • Gunsmiths: 67
  • Harness-Makers: 29
  • Hatters: 57
  • Hosiery Workers: 21
  • Jewelers: 34
  • Leatherwrights: 86
  • Locksmiths: 30
  • Matchstick makers: 50
  • Musical Instrument Makers: 44
  • Painters, Structures and Fixtures: 38
  • Paper Workers: 43
  • Plasterers: 42
  • Pursemakers: 47
  • Roofers: 31
  • Ropemakers: 29
  • Rugmakers: 29
  • Saddlers: 53
  • Scabbardmakers: 66
  • Scalemakers: 32
  • Scientific, Surgical, and Optical Instrument Makers: 19
  • Sculptors, Structures and Fixtures: 28
  • Shoemakers: 28
  • Soap and Tallow Workers: 109
  • Tailors: 208
  • Tanners: 37
  • Upholsterers: 45
  • Watchmakers: 39
  • Weavers: 91
  • Whitesmiths: 24

Merchants

  • Adventuring Goods Retellers: 21
  • Arcana Sellers: 21
  • Beer-Sellers: 41
  • Booksellers: 48
  • Butchers: 77
  • Chandlers: 73
  • Chicken Butchers: 95
  • Entrepreneurs: 32
  • Fine Clothiers: 81
  • Fishmongers: 70
  • Florists: 18
  • Potion Sellers: 52
  • Resellers: 131
  • Spice Merchants: 41
  • Wine-sellers: 62
  • Wheelwright: 47
  • Woodsellers: 29

Service workers

  • Bakers: 137
  • Barbers: 134
  • Coachmen: 42
  • Cooks: 125
  • Doctors: 67
  • Gamekeepers: 48
  • Grooms: 26
  • Hairdressers: 94
  • Healers: 80
  • Housekeepers: 88
  • Housemaids: 125
  • House Stewards: 83
  • Inns: 30
  • Laundry maids: 58
  • Maidservants: 97
  • Nursery Maids: 52
  • Pastrycooks: 111
  • Restaurateur: 116
  • Tavern Keepers: 158

Specialized Laborer

  • Ashworkers: 42
  • Bleachers: 28
  • Chemical Workers: 17
  • Coal Heavers: 56
  • In-Town Couriers: 70
  • Long Haul Couriers: 68
  • Dockyard Workers: 61
  • Gas Workers: 14
  • Hay Merchants: 25
  • Leech Collectors: 80
  • Millers: 75
  • Miners: 71
  • Oilmen and Polishers: 48
  • Postmen: 61
  • Pure Finder: 39
  • Skinners: 86
  • Sugar Refiners: 17
  • Tosher: 48
  • Warehousemen: 104
  • Watercarriers: 63
  • Watermen, Bargemen, etc.: 97

Skilled Laborers

  • Accountants: 39
  • Alchemist: 44
  • Clerk: 59
  • Dentists: 29
  • Educators: 84
  • Engineers: 44
  • Gardeners: 30
  • Mages: 22
  • Plumbers: 32
  • Pharmacist: 35
  • Professors: 13
  • Scientists: 22
  • Wizards: 13

Civil Servants

  • Adventurers: 28
  • Bankers: 46
  • Civil Clerks: 71
  • Civic Iudex: 35
  • Consultants: 19
  • Exorcist: 67
  • Fixers: 34
  • Kami Clerk: 58
  • Landlords: 54
  • Lawyers: 35
  • Legend Keepers: 47
  • Militia Officers: 232
  • Monks, Monastic: 91
  • Monks, Civic: 86
  • Historian, Oral: 70
  • Historian, Textual: 36
  • Policemen, Sheriffs, etc.: 67
  • Priests: 131
  • Rangers: 38
  • Rat Catchers: 45
  • Scholars: 47
  • Spiritualist: 55
  • Slayers: 17
  • Storytellers: 105
  • Military Officers: 104

Cottage Industries

  • Brewers: 86
  • Comfort Services: 116
  • Enchanters: 33
  • Herbalists: 34
  • Jaminators: 111
  • Needleworkers: 91
  • Potters: 47
  • Preserve Makers: 83
  • Quilters: 43
  • Seamsters: 150
  • Spinners: 88
  • Tinker: 32
  • Weaver: 83

Artists

  • Actors: 32
  • Architects: 11
  • Bards: 45
  • Costumers: 18
  • Dancers: 36
  • Drafters: 19
  • Engravers: 24
  • Fine Furniture Carpenters: 14
  • Glaziers: 32
  • Inlayers: 28
  • Musicians: 88
  • Painters, Art: 15
  • Playwrights: 30
  • Sculptors, Art: 26
  • Wood Carvers: 97
  • Writers: 111

Produce Industries

  • Butter Churners: 104
  • Canners: 97
  • Cheesmakers: 104
  • Ice Merchants: 13
  • Millers: 61
  • Picklers: 52
  • Smokers: 39
  • Stockmakers: 36
  • Tobacconists: 47
  • Tallowmakers: 68

11372 of Gri̽ Sömyë Hadfow's population work within a Foundational Occupation.

16985 of Gri̽ Sömyë Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1810 (6%) are noncontributers.

Points of Interest

Gri̽ Sömyë Hadfow's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Gri̽ Sömyë Hadfow suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

Gri̽ Sömyë Hadfow used to be much richer, but something happened in the last 1 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of killed a tyrannical who had controlled Gri̽ Sömyë Hadfow for years. The recitation of the hero's story remains a popular tavern and fair tale.

History